Real-time communication over the internet is an amazing feat of modern engineering. The protocol that powers a majority of video calling platforms is WebRTC. In this episode Jeremy Lainé explains why he wrote a Python implementation of this protocol in the form of AIORTC. He also discusses how it works, how you can use it in your own projects, and what he has planned for the future.
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- Your host as usual is Tobias Macey and today I’m interviewing Jeremy Lainé about AIORTC, an asynchronous implementation of the WebRTC and ObjectRTC protocols in Python
- How did you get introduced to Python?
- Can you start by explaining what the WebRTC and ObjectRTC protocols are?
- What are some of the main use cases for these protocols?
- What is AIORTC and what was your motivation for creating it?
- How does it compare to other implementations of the RTC protocols?
- Why do you think there haven’t been any other Python implementations?
- What are some of the benefits of having a Python implementation of the RTC protocol?
- How is AIORTC implemented?
- What have been some of the most difficult or challenging aspects of implementing a WebRTC compliant library?
- What are some of the most interesting or useful lessons that you have learned in the process?
- What is involved in building an application on top of AIORTC?
- What would be required to integrate AIORTC into an existing application built with something such as Flask or Django?
- What are some of the most interesting uses of AIORTC that you have seen?
- What are some of the projects that you would like to build with AIORTC?
- What are some cases where it would make more sense to use a different library or framework for your WebRTC projects?
- What are your plans for the future of AIORTC?
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